Blender Game Engine FPS Arms Movement and Basic Shooting Rig
This is a quick stand-in post that will be fleshed out later, hopefully :D
Blender 2.6 GE FPS Tutorial
I am creating a video tutorial series for the Blender Game Engine, specifically for an FPS Arms game (where you see your arms and the gun, not just the gun) since I did not find many helpful tutorials on this.
The entire playlist can be found here:
http://www.youtube.com/playlist?list=PLb-cBpEOXTh8kPji_yaVGy6UyCncRjyid
The blenderartists link can be found here:
The download is:
https://docs.google.com/file/d/0Bz170qNApm2AZGc2RnBOZnYxdjQ/edit
What this currently contains:
An FPS rig (grouped) that has the following features:
- A mouselook script by riyuzakisan
- A rigged set of FPS arms (I removed and edited from a makehuman model)
- A heavily edited and rigged SPAS-12 (from veti)
- Mostly Python based movement and animation system (loosely based on the social FPS template)
- Very basic running, walking, firing, idle animations
- Bullethole and Bulletforce script (from the social FPS template)
- The very very start of a menu system (very WIP)
The controls are as follows:
- WASD for movement
- SHIFT for run (hold down)
- LCTRL for crouch (toggle)
- RMOUSE for iron sight
- LMOUSE for fire
- SPACE for jump
My original sources/stuff:
MakeHuman: http://makehuman.org
Social FPS Template:
http://www.mediafire.com/?cz5a1mv7c5j5782
Python mouselook script:
http://riyuzakisan.weebly.com/mouselook-script.html
Spas-12:
http://www.blendswap.com/blends/weapons/spas-12-lowpoly-gameart/
Comments
Nothing yet.