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Blender Game Engine FPS Arms Movement and Basic Shooting Rig

This is a quick stand-in post that will be fleshed out later, hopefully :D

Jared Swets

1-Minute Read

Valley

Blender 2.6 GE FPS Tutorial

I am creating a video tutorial series for the Blender Game Engine, specifically for an FPS Arms game (where you see your arms and the gun, not just the gun) since I did not find many helpful tutorials on this.

The entire playlist can be found here:

http://www.youtube.com/playlist?list=PLb-cBpEOXTh8kPji_yaVGy6UyCncRjyid

The blenderartists link can be found here:

http://blenderartists.org/forum/showthread.php?278744-BGE-FPS-Arms-Video-Tutorial-Series-and-Example-Blend&p=2284833#post2284833

The download is:

https://docs.google.com/file/d/0Bz170qNApm2AZGc2RnBOZnYxdjQ/edit

What this currently contains:

An FPS rig (grouped) that has the following features:

  • A mouselook script by riyuzakisan
  • A rigged set of FPS arms (I removed and edited from a makehuman model)
  • A heavily edited and rigged SPAS-12 (from veti)
  • Mostly Python based movement and animation system (loosely based on the social FPS template)
  • Very basic running, walking, firing, idle animations
  • Bullethole and Bulletforce script (from the social FPS template)
  • The very very start of a menu system (very WIP)

The controls are as follows:

  • WASD for movement
  • SHIFT for run (hold down)
  • LCTRL for crouch (toggle)
  • RMOUSE for iron sight
  • LMOUSE for fire
  • SPACE for jump

My original sources/stuff:

MakeHuman: http://makehuman.org

Social FPS Template:

http://www.mediafire.com/?cz5a1mv7c5j5782

Python mouselook script:

http://riyuzakisan.weebly.com/mouselook-script.html

Spas-12:

http://www.blendswap.com/blends/weapons/spas-12-lowpoly-gameart/

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